Year 2009


 

Name: EDMOND C. PRAKASH
Title: Reader in Visual Computing


email: E.Prakash {at} mmu {dot} ac {dot} uk


Web Site: http://www.docm.mmu.ac.uk/STAFF/E.Prakash/

 

http://www.docm.mmu.ac.uk/STAFF/E.Prakash/cep.jpe

Employer: Manchester Metropolitan University
Department of Computing and Mathematics (DOCM)

John Dalton Building
Manchester Metropolitan University
Chester Street
Manchester M1 5GD
United Kingdom


 

Table of Contents

·         Education

·         Teaching Experience

·         Courses Taught


Biographical Sketch

Dr. Edmond Prakash joined the Department of Computing and Mathematics in 2006 and currently serves as a Reader in Visual Computing. He received his PhD in Computer Science from the Indian Institute of Science, Bangalore, India. After receiving his PhD, he joined the State University of New York-Stony Brook, USA and  subsequently at the University of Illinois at Urbana Champaign as a visiting scientist. Prior to joining MMU, Dr Edmond Prakash was an Assistant Professor in Computer Science and he was also the Research Director for the gameLAB at the school of Computer Engineering at Nanyang Technological University, Singapore.

In 1993, Dr. Edmond Prakash received the advanced researcher scholarship from the United Nations Development Program (UNDP), New York to pursue research at the National Center for Supercomputing Applications at UIUC, USA. He also received the best PhD Thesis award from IISc and a cash prize of excellence for the exceptional PhD research contribution.

Edmond's research focus is on exploring the applications of virtual reality in engineering, business, science, medicine as well as in entertainment computing. He has worked on the design and implementation of walkthroughs of proposed structures, such as buildings, automobiles, and humans. In the process he has developed new algorithms for automatically generating object hierarchies, cinematic quality rendering, volume rendering, parallel computation, human modeling and animation for virtual environments. He has also consulted and collaborated with the industry including IBM, Silicon Graphics and JP Morgan.   Dr. Edmond Prakash is currently working on various issues in the context of entertainment computing, such as how to accommodate highest-quality dynamic graphics programming through inherent support for natural user interaction. His web site is at http://www.docm.mmu.ac.uk/STAFF/E.Prakash/ 

Dr. Edmond has published in every top journal in Computer Graphics including (IEEE Trans. on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Computers & Graphics, Computer Graphics Forum, Shape Modelling, Journal of Visualization, Imaging Science and Technology and Machine Graphics and Vision). His publications are mainly devoted to top class software prototypes, research papers and books. A major interest in teaching and research in recent years has been the future of gaming, animation, graphics, visualization and virtual reality. His main philosophy is 'Stay Active Even After Retirement'. 
 

 

Start of Resume

Name: Edmond C. PRAKASH
Title: Senior Lecturer of Computing


Contact Telephone:  UK:  0-161-247-3593   World: (+44)-161-247-3593

Fax:                        UK:  0-161-247-1483   World: (+44)-161-247-1483

email: E.Prakash {at} mmu {dot} ac {dot} uk

 

Web Site: http://www.docm.mmu.ac.uk/STAFF/E.Prakash/
 

Educational and Professional History

Education

  • 1996  Ph.D. (Computer Science & Engineering)                     
  • 1988  M.Eng.                                                                         
  • 1985  B.Eng.                                                                            
  • 1984  Diploma  in  French                                                     

 

Teaching Experience

     My first teaching assignment was in 1985 when I was fresh out of college with an Engineering Degree.
     I have been fortunate enough to be in this field of academics producing 'Engineers' for more than two decades now!

  • Reader – Manchester Metropolitan University, Manchester, UK
  • Assistant Professor - Nanyang Technological University, Singapore
  • Instructor    - Indian Institute of Science, Bangalore, India
  • Lecturer - SRM Engineering College, Madras, India

Courses Taught 

  • Masters Level taught at Manchester Metropolitan University:
    2006-2007, 2007-2008 , 2008-2009  CG4101 Computer Game Design and Programming
  • Undergraduate Level taught at Manchester Metropolitan University:
    2007, 2008, 2009  CG3201 Advanced Modelling and Animation
    2006-2007, 2007-2008 , 2008-2009  PR1201/PR1261 Programming (using Java)

  • Masters Level taught at Nanyang Technological University:
    Fall 2003  M6528 3D Medical Image Reconstruction & Visualization
    Fall 2002  M6528 3D Medical Image Reconstruction & Visualization
    Fall 2000  FE 8702 Object Oriented Programming
    Fall 1999  FE 8702 Object Oriented Programming

     
  • Masters Level taught at Indian Institute of Science:
    Fall       1993  E3 272   Virtual Reality (selected topics)
    Spring  1992  E3 271N Scientific Visualization
    Fall       1991  E3 212   Advanced Computer Graphics
    Fall       1990  E3 212   Advanced Computer Graphics
    Spring   1989  E3 212   Advanced Computer Graphics

     
  • Undergraduate Level at Nanyang Technological University:

Fall       2003  SC443 Computer Game Programming
Spring  2003  SC207 Software Engineering

Spring  2002  SC207 Software Engineering
Fall       2002  SC207 Software Engineering
Fall       2002  SC103 Introduction to Computer Programming


Spring  2001  SC207 Software Engineering
Fall       2001  SC207 Software Engineering
Fall       2001  SC207 Computer Graphics


Fall       2000  SC207 Software Engineering
Spring   2000  SC207 Software Engineering
Spring   2000  CE204 Computer Graphics


Spring   1999  CE109 Discrete Mathematics
Spring   1999  CE304 Computer Graphics
Fall       1999  SC207 Software Engineering


Spring   1998  CE303 Operating Systems
Fall       1998  CE204 Computer Graphics

  • Undergraduate Level at SRM Engg College, Madras University:
     Spring  1988  Engineering Design
     Spring  1988  Theory of Machines
     
  • Professional Courses (for working engineers/professionals):
     Graphics Programming
     Load Sharing Facility
     Virtual Reality
     Computer Graphics
     Scientific Visualization
     Open Inventor and Performer
     UNIX System Administration
     X - Windows

Work Experience

  • Assistant Professor:   School of Computer Engineering,
  • Deputy Director: Center for Financial Engineering, Nanyang Business School [Concurrent Appointment]
  • Research Director: Game Lab, School of Computer Engineering [Concurrent Appointment]
        Location:                   Nanyang Technological University, Singapore
        Date:                         Dec 1997-Till Date
        Field of work:           (Research, Teaching, Planning, Design and Implementation)
        Accomplishments:     Coordinated research and development activity on
                                        Computer Animation, Media Technology, 
                                        Financial Data Visualization
     
  • Visiting Professor:     Beijing Normal University
       
    Location:                  Beijing, China
        Field of work:           Computer Games Technology and Visual Computing
        Accomplishments:     R&D on Visual Computing, Organised a workshop on Visual Computing and Image Processing.

  • Visiting Professor:     Beckman Institute
       
    Location:                   UIUC, IL-61801, USA
        Field of work:           (HCI Design and Implementation)
        Accomplishments:     Developed experimental system for facial expressions.

  • Visiting Scientist:   Touch Lab
        Location:                   MIT, USA
        Field of work:           (Research, Design and Implementation)
        Accomplishments:     Developed system for realistic haptic rendering.
  • Research Fellow:   National Center for Supercomputing Applications
        Location:                   UIUC, IL-61801, USA
        Field of work:           (Management, Planning, Design and Implementation)
        Accomplishments:     Developed system for large scale computation
                                         across geographically distributed platforms.
     
  • Visiting Assistant Professor:  Visualization Lab [On Sabbatical]
        Location:                   SUNY at Stony Brook, New York,
        Field of work:            (Research, Planning, Design and Implementation)
        Accomplishments:      Coordinated research and development activity on
                                          information processing.
     
  • Senior Scientific Officer:  Supercomputer Education and Research Center [Tenured 1994]
        Location:                   Indian Institute of Science (IISc),
        Date:                         Sep 1988 to Nov 1996.
        Field of work:            (Planning, Human Resources Development, Finance, Training,
                                          Systems Administration, Design and Implementation)
        Accomplishments:      Conceptualize, Requirement Analysis, Information
                                          Gathering, Procurement, Install, Management and Efficient
                                          Running of Large Scale Facilities for Information
                                          Processing and Human Resource Development.
     
  • UNDP Fellow:       National Center for Supercomputing Applications
        Location:                   UIUC, Urbana-Champaign, IL-61801, USA
        Date:                         June-Dec 1993.
        Field of work:            (Planning, Human Resources Development, Finance, Training,
                                         Systems Administration, Design and Implementation)
        Accomplishments:      Interaction with international experts on
                                         facility planning and implementation.
     
  • Project Associate:     Indian Institute of Technology
        Location:                   Madras, 600 036, India
        Date:                         May-Sep 1988.
        Field of work:            (Planning, Human Resources Development, Finance, Training,
                                         Systems Administration, Design and Implementation)
        Accomplishments:      Project implementation under critical time constraints.
     
     
  • Lecturer:                  SRM Engineering College, Madras University
        Location:                   Madras, India
        Date:                         Jan-Apr 1988.
        Field of work:            (Human Resources Development, Training)
        Accomplishments:      Man power training

Honors and Recognitions

  • 1993  Jun-Dec    UN Fellowship to visit NCSA for 6 months
  • 1997     Dec        IISc Alumni Award for the Best PhD Thesis

·         2007-     Editor-in-Chief of International Journal of Computer Games Technology: To further the research in the field of computer games technology I serve as the editor for the International Journal on Computer Games Technology. http://www.hindawi.com/journals/ijcgt/
 

Innovative Experimentation in Teaching & Technology

Innovation in Teaching: New Subjects

  • In 2008, designed a new module on 3D Animation for the MSc Digital Media Computing program
  • In 2007, developed curriculum for a new final year undergraduate module on Advanced Game Design.
  • In 2002, Proposed 4 new BEng Electives for Computer Science & Engineering
    Designed core and elective subjects for BEng in BioEngineering (BioComputing specialization)
  • In 1992  Conceived, developed and delivered a new Master's level course E3 212 Scientific Visualization.

Innovation in Teaching: Online Peer-to-Peer Student Learning

  • In 2008, started an Animation Festival for assignments & animation project demo.
  • In 2003, started an online Computer Game Programming Collaboratory for assignments & game demo.
  • In 2002, Developed a Web based MIRV Term Paper Collaboratory
  • In 2002, Developed a Web based Image Reconstruction and 3D Visualization Assignments Collaboratory
  • In 2002, Developed a Web based Software Engineering Term Paper Collaboratory
  • In 2000, Developed a Web based Software Engineering Collaboratory.
  • In 1999, Developed a distributed collabaratorium for graphics on the Web.
  • In 1998, Initiated a Graphics on Wheels project.

Design & Development of Curriculum for New Graduate & Undergraduate Programs

  • 1996 M.Tech in Computational Science at IISc, 1995-1996
  • 2000- M.Sc (Financial Engineering), Carnegie-Melon – NTU program at Nanyang Business School, NTU
  • 2002- M.Sc.(Biomedical.Engineering) and the proposed M.Sc (Media Technology) at NTU. 
  • 2003- B.Eng (BioEngineering), B.Eng (Computer Engineering)
  • 2003- B.Eng (Computer Science) at NTU.  
  • 2003- Contributed for the development of MSc (Media Technology) Program.
  • 2002 Worked on a MSc(Software Engineering) program; 
  • 2003 Initiated collaboration with MIT Media Lab for the SMA2 Computer Science - Media Technology Program.
  • In 2008, Contributed for the periodic review and development of curriculum of BSc (Computer Games Technology) Program at MMU.
  • In 2008, Contributed for the development of MSc (Digital Media Computing) Program at MMU.

Noteworthy Research

$$$ Funded Research

(i) From Research Councils as the nominated Principal Investigator/co-researcher/collaborator

1)       As the Principal Investigator, I obtained EPSRC PhD funding (EPSRC/CASE/CNA/07/37 2007-2010) for PhD studentship of Michael Topsom. His research addresses: interaction and usability of games, product scaling and connected games over high latency networks (Amount: £62,000).

2)       The research group at MMU supported the bid in successfully getting an Overseas PhD Student funding (2008-2011). This funding is provided by Indonesian Government Research Council to Leslie Warnars for research on Entertainment Computing at MMU (Amount: £75,000).

3)       Principal Investigator for 4 PhD research studentship funding received from Ministry of Education, Singapore to pursue research in Visual Computing at NTU during 2003-2006. (Amount: 4 £ £32,000 = £128,000).

4)       Principal Investigator for 5 MSc research studentship funding received from Ministry of Education, Singapore to pursue research in Visual Computing at NTU during 1998-2003. (Amount: 5 £ £22,000 = £110,000).

5)       Principal Investigator in 3D Digitization Project, AcRF RG4/00, Title: Personalized Human Shape Modeling and Behavior Animation Jan 2001 - Dec 2002 (Amount: SGD $56,157 / £26,000).

6)       Principal Investigator in Scientific Visualization Project at Supercomputer Center, IISc, India, sponsored by MHRD. Efficient Visualization Algorithms for Scientific and Engineering Applications, 1996 (Amount: INR 3,000,000 / £50,000).

7)       Collaborator in AcRF RG 4/98 [PI: A/P Tony K. Y. Chan] Title: Towards Software Architecture to Support and Enhance Product Design and Development. Jan 1999 - Dec 2001 (Amount: SGD $241,223 / £112,000)

8)       Collaborator in AcRF Project RG 82/98 [PI: A/P Ho Kim Wai] Title: Framework for Management of Innovative Financial Instruments and Processes for a Knowledge Based Economy (Amount: SGD $498, 000 / £231,000).

9)       Collaborator in AcRF RG 84/98 [PI: Dr. Wolfgang Felger] Title: Tools for Virtual Engineering (Amount: SGD $497,000/ £231,000)

10)   Collaborator in AcRF RG 85/98 [PI: A/P Wong K. Cheong] Title: Animation and Interactive System for Virtual Aquatic Animals in the Undersea World. (Amount: SGD $497, 000 / £231,000)

(ii) From Research Charities, Foundations, etc. As the nominated Principal Investigator/co-researcher/collaborator

1)       PI for Information Development Authority funding for 4 students (NTU-MIT Collaboration) to visit MIT Games-To-Teach Lab for two months, 2003-2004 (Amount: SGD $20,000 / £12,500).

2)       PI for the prestigious Tan Chin Tuan Foundation Grant as Visiting Scientist, May-Jul 2000, Touch Lab, Massachusetts Institute of Technology (MIT), USA. (Amount: SGD $5000 / £3,000).

3)       PI for the Information Development Authority Grant for FYP student to visit MIT Touch Lab, 2001 (Amount: SGD$5000 / £3,000).

4)       PI in the United Nations Development Project Visiting Scholar Grant to NCSA, UIUC, USA, 1993 (Amount: US$18,000 / £12,000).

(iii) From Industrial, Commercial, Private sponsors, etc. As the nominated Principal Investigator/co-researcher/collaborator

1)       PI for Microsoft-HE Academy Project (2007) for game development to make learning more educational and entertaining. (Amount £5000).

2)       PI for Microsoft XBOX Programming Project (equipment and software grant): Microsoft has given MMU 4 Xboxes and Creator’s Club subscriptions to develop games using Microsoft’s XNA toolkit (Amount: £20,000).

3)       Collaborator in Flight Simulation Project at SUNY, SB, USA, sponsored by US Navy [PI: Prof. Arie E. Kaufman]. Non-traditional approach for flight simulation based on volumetric models, 1996 (Amount: USD 18,000 / £12,000).

4)       Collaborator in Parallel Algorithms for Financial Engineering at NCSA, USA, sponsored by JP-Morgan and NCSA [PI: Andrew Abrahams]. Real-time systems for Risk Management on HPC systems (Amount: USD 40,000 / £28,000).

A. Research - OO & Software Engineering
 

Research Objective: My current research involves development of new algorithms for problems in representing Software Architecture, Components based architecture, Reuse of Architectural components, Software Architecture Implementation, Testing and Maintenance, Code Review, etc.

Research Topics: Current topics of interest include UML based OO Software Architectural Modeling, Coupling and Cohesion in OO systems, OO Software for Augmented Reality, Human Operating Systems, and Data Mining and Visualization for Financial Engineering.

Research Accomplishments: Several OO based software architectures have been derived.

My main contributions are:

1. Object Oriented Augmented Reality System: A new Animation Director architecture has been developed which  demonstrates the use of a whole-part software architecture. This is developed to generate animations automatically from any dataset. The salient features of the system includes modules to handle disparate datasets, identification of algorithms to do feature extraction from large data sets, generation of navigation paths and to finally generate animations. The objective is to eliminate the human error or, in other words, the system will help the human to arrive at intelligent decisions in an efficient manner.

2. Object Oriented Human OS Architecture: Just as an OS is the life of a computer, the human OS is the system that operates as the life for a virtual human. The system integrates several parts to model, specifies animation tasks, maintains constraint information and generates human-like behavior.

3. Object Oriented FIDAVIS System: The FIDAVIS architecture encompasses a suite of algorithms from Data Mining and Visualization into one system to run on a shared address space system. The architecture currently supports simple data mining support for Currency Forex and Volume Visualization of Currency Fluctuations.

4. OO Internet Architecture: An internet architecture for all the above three software systems have also been developed. This architecture combines the recently identified method of using live data access and interactive navigation for all the above three applications.

5. OO Visualization of Unstructured Grids: Core voxelization and volume visualization algorithms have been implemented using OO mechanisms in C++. The system has been in productive use since 1993.

B. Research - Graphics & Visualization
 

Research Objective: My research in graphics and visualization involves development of new algorithms for problems in   Volume Visualization,  3D Modeling and Graphics,  Visual Simulation,  Graphics Hardware and  Parallel Graphics Algorithms.

Research Topics: Current topics of interest include interactive and immersive user interfaces, tools and techniques for interactive steering of scientific and engineering applications, visualization methods for time-varying, unstructured, and volumetric data, and parallel algorithms for visualization and computer graphics.

Research Accomplishments: Several core algorithms for volume visualization  of unstructured grids have been developed and implemented.

My main contributions are:

1. Coherent Voxelization Algorithm: A new Coherent Voxelization Algorithm has been developed which  demonstrates that interactive volume rendering of unstructured grids is possible. All objects in the grid are reduced to voxels, and all the rendering is done on the voxel volume. The algorithm is length, area and volume coherent and eliminates the need for sorting of polyhedra before rendering. All computations are reduced to incremental  computations in one-dimensional space.

2. 3D Antialiasing Algorithm: Anti-aliased voxelization improves the quality of the voxelized data, and is demonstrated using an accumulation volume buffer (AVB) algorithm. A set of volume error measures (VEM) have been developed to quantify the quality of voxel data.

3. Parallel Algorithms: The coherent voxelization algorithm is parallelized to run on a shared address space system. Algorithms have also been developed for fast rendering of voxelized data. A pseudo rotation algorithm and its parallel implementation on shared address space systems is developed. This algorithm integrated with a shared memory voxelization helps fast previewing of unstructured grid. A new parallel algorithm for volume rendering based on a 3D pyramid structure is developed for message passing systems.

4. Hardware Architecture: A hardware architecture for interactive volume visualization of unstructured  grids is also developed. This architecture combines the recently identified method of using texture mapping for volume rendering with anti-aliased voxelization.

C. Research - Financial Engineering

Research Objectives: The main objective of my research in financial engineering is to develop algorithms for parallel implementation on HPC systems related to financial engineering computations and to enhance Visualization.

Research Topics:  Risk Metrics, Credit Exposure, Analytics Library, Implementation using MPI on T3E and Cray/Origin 2000.

Research Accomplishments: Several parallel algorithms for financial engineering have been developed and implemented.

My main contributions are:

1. Parallel Risk Metrics(for JP Morgan, Wall Street, New York): This work focussed on the design and implementation of parallel algorithms for financial engineering. We have successfully implemented algorithms for the computation of Credit Exposure and Real-time Sensitivities. The algorithms have been tested on a variety of commercial systems such as SGI Cray Origin 2000, Cray T3E, IBM SP2 and a cluster of SUN Sparc systems. We also explored the possibility of using the parallel I/O library of the Cray T3E to remove the I/O bottleneck.

2. FEVolumes - Financial Volume Visualization:  Our goal of this research is to demonstrate the feasibility of volume visualization for financial engineering algorithms. We have achieved this using volume modeling for a variety of FE Algorithms and show results of volume rendered images. And we have also extended this modeling scheme to run on the Internet environment with live access to realtime data. The system currently has been deployed for production use in a real world Financial Engineering organization.

3. FIDAVIS Data Mining: This effort is to build an infrastructure for Data Mining and Visualization for Financial Engineering.

4. Merlion: This system focusses on efficient computing and visualization for Option Pricing and Visualization.

D. Research - Animation & Virtual Reality

Research Interests: Current topics of interest include human animation, thinking humans and interactive and immersive user interfaces for collaborative VR.

Research Problem: The main focus is to develop natural human animations, Modeling synthetic humans, humanoids and the animation of human behavior. Another related area is to develop a networked collaborative VR environment for CAD.

Research Accomplishments: Several algorithms for animation and VR have been developed and implemented.

My main contributions are:

1. Human Arm Animation Algorithm: A new geometric IK suitable for Arm and Leg Animation has been developed for natural human animation.

2. LOA and LOG for Human Growth and Animation Modeling: New approaches have been developed for Level of Animation and Level of Growth. LOG helps to model the level of growth in humans.

3. Collaborative VR: Currently research is under progress to develop a Collaborative Virtual environment for CAD/CAM applications.

E. Research - Web and Internet Technologies

Research Objective: Current topics of interest include use of Web based techniques for virtually every application in graphics, modeling and visualization.

Research Problem: The main focus is to develop new representation schemes for volume data on the internet, new protocols for graphics data interchange on the Internet, new architectures for building very large repositories, building innovative accident simulations for web deployment, etc.

Research Accomplishments: Almost all of our algorithms and architectures that has been developed for different applications have been deployed on the Web.

My main contributions are:

1. MPEG For Volume Viz: This application uses MPEG as a mechanism for Volume Data Sharing on the Web.

2. Fin Viz on the Internet:  This application extends Volume Visualization of Fin Engg data on the Internet.

3. 3D Humanoids on the Internet: An architecture for 3D humanoids on the internet has been developed.

4. Collaboratory for Computer Graphics on the Web:  This research focussed on building a collaborative repository for graphics on the Internet.

5. Accident Simulation on the Web: A novel application for training children on safety using Virtual Humans has been developed.

6. Terrain Modeling, Rendering and Visualization on the Internet: Effort has been made to build a Virtual Singapore on the Web.

7. Wireless Communications: Research has been carried out to exploit BlueTooth technology for wireless graphics.

F. Research - High Performance Computing

Research Interests: Current topics of interest include use of high performance computers for large scale problems.

Research Problem: The main focus is to develop algorithms for parallel implementation on very large memory and compute intensive jobs. Some of the problems tackled includes parallel visualization algorithms, use of shared memory and message passing schemes for algorithms and algorithms for parallel voxelization.

Research Accomplishments: Almost all of our algorithms have been implemented in parallel for enhancing throughput.

My main contributions are:

1. Scientific Visualization in a Supercomputing Environment.
2. Algorithms using CMMD, PVM, MPI for message passing systems.
3. Algorithms using PowerC, MP Lib, Cilk for shared memory systems.

G. Research - Rapid Prototyping & CAD/CAM

Research Interests: Efficient algorithms and libraries for rapid prototyping and CAD/CAM applications.

Research Problem: A pressing demand exists for high quality rendering in CAD/CAM applications. Another problem exists in the display of CAD/CAM data at constant time irrespective of the grid size. Also there is a greater demand for efficient layered manufacturing.

Research Accomplishments: Efficient algorithms have been developed for graphics modeling, rendering and rapid prototyping.

My main contributions are:

1. Graphics Modeling and Rendering: We have implemented efficient libraries based on GKS and EDRAW for 2D and 3D graphics modeling. Also efficient implementations of hidden element  removal has been done for high quality rendering.

2. Voxel Based 3D Modeling: Techniques have been developed for efficient volumetric modeling. The modeling scheme also supports complex boolean operations and integrated with a Geometric Workbench system.

3. Rapid Prototyping Without Slicing: A new technique based on voxels for rapid prototyping without slicing STL models has also been developed.
 

Papers Published or Accepted for Publication

Journals  and Conferences    (Please See Full List of Publications)
 

Presentations on College Campuses & at Conferences

  • Presented research work in many Conferences around the globe.
  • Visited Several Leading University Campuses Across the Globe
    UIUC, SUNY-SB, MIT, Harvard, Boston University, CMU, University of Washington - Tacoma, Kansas State University
    University of Manchester, UMIST, University of Leeds, Liverpool John Moores University, University of Worcester, Imperial College, Oxford University
    ETH–Zurich, Switzerland, University of Hannover, Germany
    University of Technology Malaysia - Johor Bahru, University of Malaysia-Sabah, KDU-Malaysia,
    Chulalongkorn University-Thailand, AIT-Thailand
    Annamalai University, Anna University, IIT Madras, IISc Bangalore, Madurai Kamaraj,
    Manonmaniam Sundaranar University, Kerala University, Bangalore University, Osmania University
    Tamilnadu Agricultural University
    NTU, NUS, Singapore
  • Invited lectures delivered at several Engineering Colleges.

Academic Professional Assignments (External)

  • Member of the IEEE.
  • Member of SIGGRAPH-Singapore Chapter.


 

Service to Community

External Examiner

  • Mar 2009 External Examiner, University of Abertay Dundee, UK
  • May 2008 External Member for Review, Validation and Approval of the Computing Undergraduate Program, University of Worcester, UK.
  • Mar 2008 External Member for Review, Validation and Approval of the Computing Undergraduate Program, Liverpool John Moores University, UK.


Editor/Reviewer for Conferences and Journals

  • Chair, Cybergames 2007, 2008 Conference
  • Reviewer, IEEE Transactions on Engineering Management
  • Reviewer, Image and Vision Computing
  • Reviewer for Game AI Wisdom (Vol 4)
  • Program Committee Brazillian Game Conference (Brazil), Edutainment (China)


Student Research Supervision (Masters and PhD)

    1. Zhang Yu - Anatomically Accurate Human Facial Expression Synthesis [PhD with Prof. Eric Sung]
    2. Liu Qiang - Virtual Human Modeling for Surgery [PhD]
    3. Cui Jing- Evolutionary Algorithms for Human Walk Synthesis
    4. Tan Toh Fei - New Visualization Techniques for Options Pricing
    5. Xiong Fei - Non-traditional Visualization for Performance of Mutual Funds [with Prof. Ho Kim Wai]
    6. Dai Chong - Virtual Reality for Radiation Treatment Planning [with Prof. Tony Chan]
    7. Huang Jing - Natural Human Arm Animation
    8. Chua Kheng Swee (MSc-BioMed) Live Snake Growth and Animation
    9. Ramya Sridharan (MSc BioMed) Subtle Facial Expression Synthesis


Examiner for Research (PhD)

o    S. Karthikeyan, An End-to-End Secure Protocol Using Hybrid Encryption Techniques (AES-Rijndael and RSA), Alagappa University, India, 2007

o    Fadi Chehimi, Mixed Reality Advertising and Entertainment Services for Mobile Phones, Lancaster University, 2009.

o    Albert Raj, FPGA Implementation of an Efficient Routing Filter, Anna University, 2008

o    S. Ramabalan, Evolutionary Trajectory Planning for Intelligent Robots, Anna University, 2008

o    M. Ezhilarasan, Development of Hybrid Algorithms for Video Codec, Pondicherry Engineering College, Pondicherry University, India, 2007.

o    Neta Sokolovsky, Multiresolution Hierarchies for Visual Computing, The Kreitman School of Advanced Studies, Ben-Gurion University of the Negev, Israel, 2006

o    A. Jaya, GA Design & Analysis, MK University, India, June 2004.

o    K. Sivakumar, Optimal Machining Tolerance Allocation of Machine Elements Through Intelligent Techniques, National Institute of Technology (NIT), Trichy, India, March 2005.

o    Wang Weihua, Behavior Based Interaction Management in CVEs, PhD, NTU Singapore, 2003.

o    Wang Yong, Interaction Management in Distributed Collaborative Virtual Environments, PhD, NTU Singapore, 2004.

o    Zou Qingsong, Object Based Volume Visualization for Medical Imaging, PhD, NTU, Singapore, 2005

o    Zhu Huabing, A Framework for a Realtime Distributed Rendering Environment, PhD, NTU Singapore, May 2005.

o    Stephanus S Tandjung, Motion Estimation in Videos, PhD, NTU Singapore, April 2006.

      Examiner for Research (Masters)

o    Ho Kee Ping, Behavioral and Autonomous Agents for Computer Animation

o    Carmen Ng So-Ling, Simulation and Rendering of Skin-like Surfaces

o    Shan Liang, Knowledge Based Human Animation from Monocular Image Sequences

o    Yang Yuting, Algorithms on Volume Graphics

o    Mie Mie Thet Thwin, Estimating Software Readiness Using Predictive Model

o    Liu Wei, Geometric Design of Flat Layout of 3D Folded Structures

o    Wang Weihua, Behavior Based Interaction Management in CVEs

o    Zhong Liang, Non-invasive Indices for Cardiac Dysfunction During Filling and Systolic Ejection Phases

o    Chan Chee Fatt, Tessellation Scheme for Organ 3D Surface Reconstruction

o    Ma Di, Volume Modeling of Bio-Medical Devices for Rapid Prototyping

o    Shen Fei, On Grey Level Corner Detection

o    Chen Xujian, Object Detection and Recognition Using 3D B-Surface

o    Wang Yingjie, Face Recognition from 2D and 3D Images

o    Zou Qingsong, Object-based Volume Visualization of Medical Images

o    Volkov Vasily, Adaptive Local Refinement and Simplification for Cloth Simulation   

o    Liu Yongsheng, Robust Voxelization Based Ray Casting of Implicit Surfaces

o    Wang Yong, Interaction Management in Distributed Collaborative Virtual Environments

o    Hu Minghui, A Sequential Learning Neural Network for Foreign Exchange Rate Forecasting

  • 2006, Member, Task Force, Bioengineering, College of Engineering, NTU
  • 2000-2004 Coordinator for Online STARS Subject Registration.
  • Member Staff Suggestions Scheme and Productivity Improvement.
  • Students Counselor for Undergraduate Students.
  • NUROP Advisor for 2nd Year Undergraduate Students.
  • Talk on `Visual Computing' for Singapore, Naval Base Secondary School Students.
  • Contributed to Singapore ACM SIGGRAPH and have given many demos and presentations.
  • Participated in MINDEF, DSO, NCB Talk  - Trends in Software Engineering
  • Organized and Participated meetings for Financial Engineering Student Recruitment
  • Reviewer for Faculty Startup Grants and Faculty Recruitment

·         Counsellor, Pathway Tutor and Placement Tutor for Undergraduate Students.

·         Staff Strategic Planning Workshop

 

Service Activities to World Community

  • Conference Chair for 3DD Workshop, Session Chair, program and organizing committee for many international conferences (Cyberworlds, Volume Graphics, IEEE Visualization, Information Visualization, Biomedical 2004 etc).
  • Journal Reviewer: IEEE TVCG, IEEE TITB, Computers & Graphics, Computers & Electrical Engg., IJIT, Visual Computer, etc.
  • IISc Library Automation Computer Infrastructure Committee.
  • Supercomputing Graphics Infrastructure Development Committee.
  • Operator Training Committee.
  • Systems Engineers and Programmers Training Committee.
  • Selection committee for Faculty, Project and Technical Staff.
  • Promotion and Tenure committee for faculty members.
  • Talk on `Infinite Classroom - Online Learning', KDU, Malaysia
  • Talk on 'Visualization for Bioengineering', KDU, Malaysia
  • TERP Advisor for Junior College Students from Singapore, Malaysia, New Zealand, Indonesia and Thailand.
  • Assistant Hostel Warden at Saraswathi Hostel, IIT, Madras

Books and Book Chapters Published

Digital Media: e-Books/CDROMS/CD/VCD/DVD

  • Edmond C. Prakash, Computer Games and Allied Technology, Singapore (ISBN 981-067-581-X), 2008
  • Edmond C. Prakash and Tony K. Y. Chan (Ed), Cyber Games, CD-ROM Edition, Pearson Prentice Hall, (ISBN 9-81244-959-0), 2005.
  • Edmond C. Prakash, 3D Computer Game Arena: A Video Collection of 3D Games (3rd Edition), DVD Vol 1 and 2, 2005
  • Edmond C. Prakash, 3D Computer Game Arena: A Video Collection of 3D Games (2nd Edition), DVD Vol 1 and 2, 2004
  • Edmond C. Prakash, 3D Computer Game Arena: A Video Collection of 3D Games (1st Edition), VCD, 2003
  • Edmond C. Prakash and Tony K. Y. Chan (Editors), Proceedings of 3D Digitization (CDROM), NTU, Singapore, 2002

Books

·         Edmond C. Prakash, Hock Soon Seah and Hai Nam Pham, 3D Computer Game Programming (3rd edition), Pearson Addison-Wesley, (ISBN 978-981-06-8097-8), 2009.

  • Edmond Prakash (Ed), Computer Games & Allied Technology 2008 Animation, Multimedia, IPTV & Edutainment, 2008, ISBN: 978-981-08-0693-4
  • Edmond C. Prakash (Ed), CyberGames 2007: Research and Development on Computer Games, Cybergames Press, 2007.
  • Darren Dancey and Edmond Prakash (Editors), Proceedings of CyberGames Arena: A Showcase of Student Produced Games, Cybergames 2007 Conference, Manchester, UK, Sep 2006. http://www.coetechweek.com/cybergames/CyberGames2007/CyberGamesArena/cybergames arena 2007.pdf
  • Edmond C. Prakash, 3D Computer Game Programming (2nd Edition), Pearson Addison-Wesley, (ISBN 981-067-581-X), 2005
  • Edmond C. Prakash, 3D Visualization for Biomedical Engineers, Pearson Addison-Wesley, (ISBN 981-067-582-8), 2005
  • Edmond C. Prakash and Tony K. Y. Chan (Ed), Cyber Games, Pearson Prentice Hall, (ISBN 9-81244-959-0), 2005.
  • Edmond C. Prakash, 3D Computer Game Programming, Pearson Addison Wesley, (ISBN 9-81244-712-1), 2004.
  • Edmond C. Prakash. Parallel algorithms for volume rendering of unstructured grids. PhD Thesis, Supercomputing Division,Indian Institute of Science, Bangalore, India, Feb 1996.
  • Edmond C. Prakash. Computer graphics software development for modeling of machine elements. Masters Thesis, Design Division, Department of Mech. Engg., College of Engineering, Anna University, Madras, India, Jan 1988.

Book Chapters

  • Wu Zhongke and Edmond C. Prakash, Voxel Human Animation, Chapter 14 in Volume Graphics, Min Chen (Ed), Springer,  ISBN 1-85233-192-5, 1999.
  • Wu Zhongke and Edmond C. Prakash, 3D Voxel Text Modeling, Chapter 23 in Volume Graphics, Min Chen  (Ed), Springer,  ISBN 1-85233-192-5, 1999.

List of Awards/Grants Received

  • 2007-2010 EPSRC Case PhD Award
  • 2005 Best Paper selected for The Visual Computer for Liu Qiang, Edmond C. Prakash and Mandayam Srinivasan. Deformable Haptic Modelling. HAPTEX 2005, Hannover, Germany, Dec 2005.
  • 2003 IDA Award for four FYP students to visit CMS, MIT, USA
  • 2003 Singapore-MIT Alliance grant to visit MIT for the NTU/NUS-MIT Media Lab SMA2 Proposal
  • 2002 Best Paper selected for IEEE TVCG for Yu Zhang, Edmond C. Prakash and Eric Sung. Hierarchical face modeling and fast 3D facial expression synthesis. XV Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI2002)
  • 2001 IDA Award for FYP student visit to MIT Touch Lab
  • 2000 NTU-NSTB OAP Grant as Visiting Scientist to MIT Touch Lab
  • 1998 Graphics on Wheels, NTU Equipment Grant.
  • 1997 Rs.2000 Best Doctoral Thesis - IISc Alumni Award
  • 1996 Sabbatical leave to SUNY-Stony Brook, USA.
  • 1995 Eurographics Travel Grant.
  • 1993 $18,000 UNDP Visiting Scholar Grant.
  • 1986 Rs.18,000 GATE Award for Masters in Engineering.

 

 

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